Unfortunately, this job is expired as of 5/1/2016.
To continue in your search through the appropriate job categories, click either Administrative Staff, Higher Education Executives, Faculty, Post-Doc and Graduate Assistants, . You can also utilize "guess-free" keyword search tools with up to eight pre-defined criteria. Search for and Apply to academic postings directly from the site. Post your background either confidentially or overtly. Stand out and be discovered!
Graduation from an accredited institution with terminal, earned degree appropriate to discipline. ABD accepted. Knowledge and skill in current instructional theories, strategies, techniques, and discipline content. Evidence of potential for scholarly/creative work consistent with a teaching university. See preferred qualifications for discipline or program-specific minimum qualifications.
Master’s Degree in Animation, Game Development, or related disciplines, e.g., CS, or MFA with appropriate emphases for this post, etc. required, or terminal degree preferred. In lieu of terminal degree a minimum of 5 years relevant industry experience can be considered, with commitment to seek and secure terminal degree within reasonable time after hire.
Animation technical direction or similar industry experience is required.
Demonstrated commitment to teaching and previous educational participation preferred.
Experienced in animation and game development processes and methodologies that employ technical activities such as scripting, finishing of assets for technical direction, modeling, rigging, texturing, lighting, rendering, incorporation into game engines, compiling, testing, and delivery.
Knowledge of major animation scripting languages and implementation, and how to effectively and engagingly teach this knowledge to students is required.
Experience working on a variety of animation and/or video game development projects.
Fluent in one or more of the following languages: C#,MEL, Python, and other leading scripting languages, including proprietary languages such as the scripting language built into Maya Unity or Houdini.
HTML and CSS knowledge preferred.
Must have experience in Agile/Scrum methodologies for development, enabling collaboration between technical and artistic teams, and effective workflow for both animation and game development projects.
Previous experience at a major animation, visual FX, game, or other studio preferred.
Good people skills and teaching acumen are a must.
Excellent verbal and written communication abilities.
Must have ability to be resourceful, make decisions quickly, approach tasks in a positive way, and think on their feet.
Demonstrated ability to adapt quickly to changing conditions in the professional field and industry, and stay abreast and functional with new innovations and trends.
Demonstrated ability to work collaboratively with colleagues, industry, staff, and students.
Applicants should be prepared to have a versatile portfolio in digital form to demonstrate background and have those materials on hand at the personal interview stage.
Must be available full-time starting August 17, 2016.
Applicants should list any licenses or professional certifications as it relates to the focus of this posting. Also, a complete list of professional organizations that the applicant actively participates is a plus.
You were inactive for over twenty minutes. To protect you, we have logged you out. Any unsaved data has been lost.